In this post I intend to go over all the graphical quirks, so that you know what to expect and can get your cars looking as good as possible.Īutomation looks significantly better than BeamNG, as BeamNG uses a less advanced engine and can’t render things as fancily as Automation. ![]() While it’s amazing the amount of inter-operability between the games, they were still developed by separate teams so there are some limitations and idiosyncrasies to what can be done. ![]() The premise of these challenges is that we create cars to meet a set of specifications in Automation (a car designing game) and then they are exported to BeamNG (a driving/physics sandbox game) where they participate in scored challenges. I'm not going to teach you how to play either game, I just want to share the results of my experimentations so you can create a better product. For those who are seeing all this and want to join in, or perhaps those who have participated and are still figuring things out, this pair of posts is meant as a primer to help the vehicle creation process go a bit smoother for you. Thanks to 's ongoing Automation challenge, there’s been a lot of buzz on here lately about both that game and BeamNG.
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